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Pirates of the Mediterranean Poster.jpg

Pirates of The Mediterranean

Trapped in the brig of the notorious pirate ship The Black Serpent, you and your crew are prisoners of the feared Captain Blackheart. Legends say Blackheart guards a map to the Dead Man’s Treasure, hidden on a cursed island in the Mediterranean.

 

You’ve broken free, but the real test begins. Outwit ghostly traps, solve forgotten riddles, and uncover clues that lead to the treasure map. Will you escape before Blackheart returns, or be lost to the ship’s curse? The treasure awaits—if you dare claim it.

Dead Mans Treasure

DIFFICULTY

FEAR FACTOR

16 (12 WITH ADULT)

MINIMUM AGE

60 MIN

TIME

8

MAX. PEOPLE

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The Orphanage.png

The Orphanage

Enter the shadowed halls of Heaven’s Step Orphanage, where innocence masks something far darker. Founded by Father Friedrich and Mother Mercy, the orphanage claims to “turn naughty children into perfect little angels,” but rumors of torturous rites and ghastly surgeries have spread through town.

 

As children disappear behind its closed doors, the townsfolk turn to you for help. Your mission: infiltrate the orphanage, uncover its secrets, and free the trapped souls—without being caught. Will you escape unscathed, or fall prey to their merciless grasp? The fate of the children—and your own—is in your hands. Enter, if you dare.

Lost Souls, Forgotten Truths

DIFFICULTY

FEAR FACTOR

16 (12 WITH ADULT)

MINIMUM AGE

60 MIN

TIME

6

MAX. PEOPLE

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Slot reserved for 5 minutes.

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A Wizards Quest - A Spellbinding Escape

A Wizards Quest

A Spellbinding Escape

Welcome to your first year at Hogwarts School of Witchcraft and Wizardry! Your studies are interrupted when the four ancient House Wands, symbols of unity and power, mysteriously vanish, throwing the school into chaos and awakening dark magic.

 

Guided by Professor Grimwald, you and your friends must navigate Hogwarts’ secret passages, uncover clues, and retrieve the wands before the situation worsens. Will you restore balance to Hogwarts, or be trapped by its mysteries forever? Your adventure begins now—prepare your spells and wits!

DIFFICULTY

FEAR FACTOR

16 

MINIMUM AGE

60 MIN

TIME

6

MAX. PEOPLE

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Slot reserved for 5 minutes.

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Bank Heist.png

Bank Heist

The plan is set, the stakes are high, and failure isn’t an option. You and your crew are about to infiltrate Founders National Bank, home to the $2B Serpent Diamond—hidden behind top-tier security. With the guard off duty, you have a brief window to pull off the heist.

 

Once inside, the clock is ticking. Navigate labyrinthine corridors, disable security, and outwit the bank’s defenses—all under immense pressure. Can you crack the vault and escape with the diamond before reinforcements arrive? This is the heist of a lifetime.

Vault Locked, Time Ticking

DIFFICULTY

FEAR FACTOR

16 (12 WITH ADULT)

MINIMUM AGE

60 MIN

TIME

6

MAX. PEOPLE

PICK A DATE

Slot reserved for 5 minutes.

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Time

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GAME OVERVIEW

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